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  <url><loc>https://commandanarmy-wiki.top/guides/first-hour/</loc><lastmod>2026-10-10T07:51:48Z</lastmod><image:image><image:loc>https://i.f-image.com/images/a5df21c7-38cb-483b-b3f3-686b8dc2d951.jpg</image:loc><image:title>First hour in Command An Army</image:title><image:caption>Finish the tutorial, redeem the October codes, pick a commander class, and field a four-role army that fits the star number on your Units menu.</image:caption></image:image></url>
  <url><loc>https://commandanarmy-wiki.top/guides/evolve-and-ascend/</loc><lastmod>2026-10-10T07:51:48Z</lastmod><image:image><image:loc>https://i.f-image.com/images/a2742458-0a92-4606-80b4-bc9b4d81152f.jpg</image:loc><image:title>How to ascend and evolve units</image:title><image:caption>Level a unit to 20 with its own kills, spend duplicate copies on ascension, then evolve only if that line exists and the new star cost still fits.</image:caption></image:image></url>
  <url><loc>https://commandanarmy-wiki.top/guides/star-limit-loadouts/</loc><lastmod>2026-10-10T07:51:48Z</lastmod><image:image><image:loc>https://i.f-image.com/images/e2d73d2e-8044-4e96-9350-fbd7954b0f7d.jpg</image:loc><image:title>Star limit and four-troop loadouts</image:title><image:caption>Add the star costs of the troops you equip and keep the total under the cap in the Units menu. Ownership alone does not equip a troop.</image:caption></image:image></url>
  <url><loc>https://commandanarmy-wiki.top/guides/commands-and-counters/</loc><lastmod>2026-10-10T07:51:48Z</lastmod><image:image><image:loc>https://i.f-image.com/images/e4d762be-8d67-4dcb-b743-b76bd0a9a05d.jpg</image:loc><image:title>Commands, formations and counters</image:title><image:caption>Follow, Hold, Attack, Rush and Aim are separate orders. Spears stop cavalry, block damage stops shields, and a charge into the backline is how Lancers earn their cost.</image:caption></image:image></url>
  <url><loc>https://commandanarmy-wiki.top/guides/gems-and-summons/</loc><lastmod>2026-10-10T07:51:48Z</lastmod><image:image><image:loc>https://i.f-image.com/images/775c431b-0bd2-480a-baa6-809c2dad1c87.png</image:loc><image:title>Gems, Skill Crystals and summons</image:title><image:caption>Spend the one-time codes and the reported group bonus before you buy summons. A standard pull is reported at 50 Gems, and a ten-pull at 500, with no discount.</image:caption></image:image></url>
  <url><loc>https://commandanarmy-wiki.top/guides/update-3-mongols/</loc><lastmod>2026-10-10T07:51:48Z</lastmod><image:image><image:loc>https://i.f-image.com/images/77156d2b-4a6f-447f-a088-d21f68db44ac.jpg</image:loc><image:title>Mongols update, battle pass and new troops</image:title><image:caption>The official Mongols event is a Season 1 battle pass with Nokor, Bataar and Khorchin. Patch coverage adds a 5-star Laestrygonian, Myrmidon, two evolutions and a skill tree.</image:caption></image:image></url>
  <url><loc>https://commandanarmy-wiki.top/guides/maps-attack-defend/</loc><lastmod>2026-10-10T07:51:48Z</lastmod><image:image><image:loc>https://i.f-image.com/images/059b36b0-ce2f-48f9-9d83-96dbc052cfcf.jpg</image:loc><image:title>Attack and defense on each map layout</image:title><image:caption>Count the entrances and the cover before you pick troops. A choke wants shields and archers. Open ground wants cavalry and a spear behind them.</image:caption></image:image></url>
  <url><loc>https://commandanarmy-wiki.top/guides/ranked-and-guilds/</loc><lastmod>2026-10-10T07:51:48Z</lastmod><image:image><image:loc>https://i.f-image.com/images/b8b0c66b-ec13-4e96-86be-0f5d7889375a.jpg</image:loc><image:title>Ranked, guilds and the Pro pass</image:title><image:caption>Ranked is described as one round on a random map and a random side. The Pro pass, at 1,499 Robux, lists guild capacity, an emblem and roles, not combat stats.</image:caption></image:image></url>
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