The star limit is why a 4-star you just summoned can sit in the inventory while Shieldman stays on the field. Two rules apply at once.
- Entry count. Current guides say four equipped entries. One September beginner guide says three at the start and a fourth at account level 15. Check the slots you actually have.
- Star total. Each equipped troop has a star cost. The sum has to fit the cap printed in the Units menu. You may own troops you cannot equip yet.
Two creators describe the cap as one extra star every five account levels, reaching 15 stars at level 50, with 14 stars at level 45 as the step that matches that slope. Nobody has published a full official level table. If your menu disagrees, the menu is right.
Costs you can plan with
These are the costs more than one source repeats. Halberdier and Javelineer are left out because lists disagree between 1 and 2 stars. Several evolved names still have no agreed number.
| Stars | Troops |
|---|---|
| 1 | Mercenary, Shieldman, Spearman, Archer |
| 2 | Scout Rider, Spear Militia, Pikeman |
| 3 | Cavalryman, Crossbowman, Mace, Flaming Archers, Elite Javelineer, Spear Vanguard, Nokor, Bataar |
| 4 | Lancer, Spartan, Samurai, Berserker, Immortal, Khorchin, Myrmidon |
| 5 | Laestrygonian, reported |
Nokor, Bataar and Khorchin take their stars from the official Mongols event text. Myrmidon and Laestrygonian take theirs from October patch coverage. Morningstar is reported at 4 and Phalangite at 3, as evolutions.
A cap of 13, as arithmetic
Flaming Archers 3, Spartan 4 and Lancer 4 add to 11. A 1-star Archer or Shieldman fits and leaves a spare star. Scout Rider at 2 fills 13 exactly. Crossbowman at 3 would make 14 and does not fit. Swap Spartan out if you would rather keep the crossbow. This is an example using the community costs above, not a required team.
Habits that stop the common equip error
- Add the four costs before you queue. A troop that 'will not equip' is often just over the total.
- Evolving can raise the cost of a troop that already fit. Read the new number first.
- An automatic fill is not a plan. Look at which job disappeared.
- Three expensive troops can be over the cap while four cheap ones are legal.
The Gems calculator only answers how many summons you can afford. It does not build the loadout. For roles, use the tier list as an editorial sorting of jobs, then override it with the stars you can actually pay.
