What is on the [MONGOLS] Command An Army roster?
This table is the wall. Letter grades live on the tier list. Use the class picker if you want a buy-order instead of names.
| Entry | Hub | Notes |
|---|---|---|
| Mercenary | Units | One-star melee starter and the first step to Knight. |
| Squire | Units | Middle form of the Mercenary line. |
| Knight | Units | Final Mercenary evolution, described as an all-rounder. |
| Shieldman | Units | One-star shield and the start of the Imperial Wall line. |
| Sentinel | Units | Middle step from Shieldman to Imperial Wall. |
| Imperial Wall | Units | Final shield form, with very high arrow resistance and very short reach. |
| Spearman | Units | One-star polearm that answers cavalry. |
| Pikeman | Units | Evolved Spearman with a stronger anti-charge profile. |
| Phalangite | Units | Reported Update 3 branch of Pikeman, with a shield and long reach. |
| Archer | Units | One-star ranged starter and the road to Flaming Archers. |
| Longbowman | Units | Middle step of the Archer line. |
| Flaming Archers | Units | Burn evolution of Archer, also called Flame Archer or Fire Archer. |
| Scout Rider | Units | Two-star cavalry and the start of the Lancer line. |
| Cavalryman | Units | Three-star middle step between Scout Rider and Lancer. |
| Lancer | Units | Four-star end of the Scout Rider line and the charge answer to archers. |
| Spear Militia | Units | Two-star spear swarm and the base of Spear Vanguard. |
| Spear Vanguard | Units | Three-star evolution of Spear Militia, faster than Imperial Wall. |
| Halberdier | Units | Shield-breaking polearm, also called Halberder, with a disputed star cost. |
| Imperial Halberdier | Units | Final halberd form. Star cost is not confirmed. |
| Javelineer | Units | Throwing anti-shield troop with a disputed star cost. |
| Elite Javelineer | Units | Three-star evolution of Javelineer. |
| Crossbowman | Units | Three-star ranged summon that punishes melee and dies to cavalry. |
| Mace | Units | Three-star shield breaker that Update 3 coverage can evolve into Morningstar. |
| Morningstar | Units | Reported 4-star evolution of Mace from Update 3. |
| Spartan | Units | Four-star spear elite and the usual defensive core. |
| Samurai | Units | Four-star damage troop that breaks shields and dies to focused arrows. |
| Berserker | Units | Fast four-star melee that guides call the frailest launch 4-star. |
| Immortal | Units | Durable four-star melee for frontal pushes. |
| Rapier | Units | Update 2 parry troop. Star cost is not on the official card text used here. |
| Rapier Knight | Units | Second Update 2 rapier form, with a reported parry increase. |
| Nokor | Units | Official 3-star Season 1 Mongol battle-pass unit. Also written Nökör. |
| Bataar | Units | Official 3-star Season 1 Mongol battle-pass unit. |
| Khorchin | Units | Official 4-star Season 1 Mongol battle-pass unit. |
| Laestrygonian | Units | Reported first 5-star summon from the Mongol update. |
| Myrmidon | Units | Reported 4-star summon added beside the Mongol battle pass. |
| Sword & Shield | Classes | Balanced commander with a block, and the usual first pick. |
| Assassin | Classes | Fast commander for flanks, with lower health in creator comparisons. |
| Hammer | Classes | Slow, heavy commander aimed at shield lines. |
| Archer Class | Classes | Announced player class for October 17-24, 2026. Not the Archer troop. |
![[MONGOLS] Command An Army roster table](/media/optimized/b8bb74143037a2727ecca519-768.webp)