What is in this [MONGOLS] Command An Army database?
35 entriesUnitsStarters, evolutions, 4-star summons and the Mongol battle-pass troops. Missing star costs are intentional.4 entriesClassesSword & Shield, Assassin, Hammer, and the announced Archer class.5 entriesMap & RoutesAttack and defense notes for creator-named layouts. Names from different videos are kept separate.
Units
UnitsMercenaryOne-star melee starter and the first step to Knight.UnitsSquireMiddle form of the Mercenary line.UnitsKnightFinal Mercenary evolution, described as an all-rounder.UnitsShieldmanOne-star shield and the start of the Imperial Wall line.UnitsSentinelMiddle step from Shieldman to Imperial Wall.UnitsImperial WallFinal shield form, with very high arrow resistance and very short reach.UnitsSpearmanOne-star polearm that answers cavalry.UnitsPikemanEvolved Spearman with a stronger anti-charge profile.
Classes
ClassesSword & ShieldBalanced commander with a block, and the usual first pick.ClassesAssassinFast commander for flanks, with lower health in creator comparisons.ClassesHammerSlow, heavy commander aimed at shield lines.ClassesArcher ClassAnnounced player class for October 17-24, 2026. Not the Archer troop.
Map & Routes
Map & RoutesWorld KingdomMulti-entrance fortress layout from a September 21 walkthrough.Map & RoutesOne-way FieldSingle-lane choke from the same walkthrough set.Map & RoutesOpen FieldNo-cover layout where cavalry is the attack plan.Map & RoutesThermopylaeOctober 1 recording of a passage the creator calls an attack map.Map & RoutesPlainsSeptember 25 recording that treats the map as a cavalry fight.
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